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Job Details

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Experienced Environment Artist

Middlesbrough

As a global gaming company, we've helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.

Most recently, we worked with Rockstar Games to bring the beloved western experience Red Dead Redemption and its horror companion Undead Nightmare together for the first time on the Nintendo Switch and modern PlayStation systems

We strive to avoid crunch. Overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games.

We're looking for an Environment Artist to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside.

As an Experienced Environment Artist at Double Eleven, you'll be specialising in creating a diverse range of environments using all of the latest art production techniques, help schedule the creation of the assets as well as supporting fellow artists.

We can support UK relocation and have a dedicated People team on standby to assist you and your family with every step to us.

Interested? We kindly ask all applicants to submit a portfolio to support their application. We're afraid applications without an accompanying portfolio will not be considered.

Strictly no agencies (sorry guys!) and we're unable to sponsor a visa for this role.

Would you enjoy

Helping to create great games
Being part of an amazing team working on multiple AAA titles
Being trusted to work independently and proactively to the highest standards
Working with experienced teams in the industry
All that without having to sacrifice your work-life balance or worry for your job security
What you'll be doing

Able to create stunning open world environments with the help from concept art and art direction
Able to verify asset quality once imported into the game, and make improvements when necessary
Excellent technical understanding of how to manage assets to fit memory, design, and performance
Working in multi-platform game engines, with a diverse range of titles and art styles
Creating rich PBR materials and shaders that complement and enhance environments and props
Work closely with Artists and Lead Artists to deliver and maintain the established art style
Help to plan and estimate workload whilst keeping schedules updated
Work well within the team environment and be able to support other team members
Proactively stay up on new software, processes and industry trends and share the knowledge with the team
Must be trustworthy and operate at a high level of integrity, team spirit and drive
What we're looking for

A strong portfolio illustrating proficiency as an Environment Artist
Excellent understanding of Maya/Max, Substance Designer/Painter, and Z-Brush
Experienced in generating PBR materials and shaders
Excellent Unity/Unreal experience including asset import and management, optimization, material, lighting and baking
Experienced in working on current generation games
Effective communicator with art staff and team leads
Highly motivated and proactive
Able to collaborate and contribute effectively in a team environment
Experience in a game production environment
Ability to work within production software to create tasks and meet deadlines
Fluent in English, both verbal and written
Qualifications

All relevant qualifications considered
What to expect

Start your day any time between 8:00am and 10:00am
35 working hours per week with a flexible 1 hour lunch break
29 days of holiday leave (20 days leave + 8 bank holidays + your birthday!)
8+ days discretionary annual leave during the end of year holiday break
1 day off if you're moving house
5 additional days holiday for 5 years service and a further 5 days holiday added for your epic 10 years service milestone
A regularly benchmarked salary
A personalised development plan mapped against our clear progression framework
Vitality Private Healthcare, discounts and rewards for you and your family (upon the successful completion of your 6 month probationary period)
Access to mental health support via Plumm (includes 4 free video counselling sessions per month)
Potential for annual performance bonuses and end of year bonuses
Fast decision-making to allow you to thrive
Cutting edge tools and workflows so you can focus on creativity
Monthly free activities via our Bus Tours programme. Bring your family along for a day of fun with grub included
State of the art studio facilities (VR setup, games room, book library, high spec kitchen area and more)
Free juice, hot drinks, fruit and monthly free team lunches
Cycle to Work scheme
Employee referral bonus (up to £2000!)
UK relocation package which includes financial compensation and one to one support finding accommodation / schools etc
Opportunity to attend and speak at global events as a Double Eleven Ambassador
Many free parties to celebrate the summer sun, winter season and game milestones
In-studio wellbeing programmes and support
Opportunity to contribute to our internal Employee Diversity and Equality Network
Free game codes, game swag and merchandise
Free on site parking
Team charity events
Sponsored studio activities such as football, game jams etc. (and new suggestions are always welcome)
Opportunity to join our monthly, family-friendly "Bus Tour" where we visit fun and interesting places across the North East with lunch included. Previous activities have included ice skating, crazy golf, rock climbing and a visit to Forbidden Corner
Maternity, paternity, shared parental, adoption and dependent leave available
Christmas Saving Scheme



Date Approved

03/09/24

Deadline For Applications

10/09/24

Job Title

Experienced Environment Artist

Location

Middlesbrough

Remote Working Options

Fully Office/Studio Based

Salary/Rate

TBC

Contract Type

Permanent

Duration

TBC

Industry

Games

Minimum Experience

1-3 Credits

Preferred Genre Experience

Not Specified
ProductionBase

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