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Job Details

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Lead Gameplay Animator

Liverpool hybrid / possible remote working HYBRID

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Role Description:
We're looking for a Lead Gameplay Animator to join our Firesprite studio and bring the world of a dark, story-driven next generation 'Narrative Adventure' to life. Working closely with other teams, you'll develop and deliver playable animations to the highest quality possible.

We're striving for a specificity of character and emotion that delivers distinct performance, heightens player immersion, and sets a new bar for gameplay character animation. As a part of the animation team, you will be instrumental in bringing that ambition to life.

With the use of our OptiTrack-Unreal Live Link, on-site Motion Capture facility, you and your team will be empowered to create next level high quality animations for the game.

With genre-defining goals, this title has AAA ambitions and a strong focus on character. We are taking atmosphere, storytelling, player-agency and narrative into ground-breaking territory, on next-gen technology.

Ideally, we would love individuals to be based in the studio for 1-3 days per week, but we may consider those who have a preference for remote working in the UK.

What you'll be doing:
As the lead of a collaborative team, you will guide the creation of high-quality gameplay animation assets and systems. You'll find creative solutions, artistic, technical or both, to deliver that specificity on a range of characters and other animated elements.

Be the voice for the Gameplay Animation team.
Work with the Art Directors and Art Leads to shape and uphold the project direction/vision.
Deliver that vision for features and animation systems and empower feature owners and members of the animation team to do so.
Work with related teams on block-out to final animations & systems, that work seamlessly with non-gameplay animation where required.
Establish clear and consistent schedules in conjunction with production and identify potential problems in the pipeline and work with other product owners to mitigate them.
Mentor, motivate, collaborate with and guide animators; Amplify their strengths, review their work on technical and aesthetic bases, and stay aware of their workloads.
Create a welcoming and respectful atmosphere for collaboration, communication and creativity.
Interview, hire, and train new team members in collaboration with the Recruitment team.
What we're looking for:
Experience as a Lead Animator on at least one PC or console title.
Solid knowledge of animation principles and an eye for dynamic poses, strong in keyframe animation and motion capture methods.
A deep understanding of human behaviour, strong sense of expressing character through movement.
Experienced in developing animation for game engines and movement systems; Working with motion capture data and relevant pipelines; working with Unreal Engine or similar.
Experience with Motion Matching and State Machines development.
Experience shooting and directing motion capture for gameplay animation.
Excellent communication, organisational and interpersonal skills.
Desirable Skills:
Experience in MotionBuilder.
Knowledge UE4 or similar engines.
A passion for video games and an understanding of current trends in relation to animation.
Experience mentoring and growing an animation department.
Understanding of facial animation.
Benefits:
Discretionary bonus opportunity
Hybrid Working (within Flexmodes)
Private Medical Insurance
Dental Scheme
25 days holiday per year
Free soft drinks
Access to cycle garage and showers



Date Approved

25/09/24

Deadline For Applications

23/10/24

Job Title

Lead Gameplay Animator

Location

Liverpool hybrid / possible remote working

Remote Working Options

Hybrid Working

Salary/Rate

tbc

Contract Type

Permanent

Duration

n/a

Industry

Games

Minimum Experience

1-3 Credits

Preferred Genre Experience

Not Specified
ProductionBase

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