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The Lead VFX artist at Ballistic Moon reports directly to the Art team lead. This role is a key hire for the art team and requires a creative effects artist with a grounded technical skillset, excellent problem-solving capabilities, and good memory management skills. You will be responsible for communicating and delivering and the benchmark level for all VFX.We are an established game studio based in the South East of England.With a growing team of highly experienced developers, we focus on creating the exceptional and innovative games of the future. We're currently working with a AAA publisher in the early stages of a major new project as well as our own IP.RESPONSIBILITIESDeliver high-quality VFXBe the studio point of contact for all VFX knowledgeBe an advocate for VFX and keep abreast of practices and peer productsCreate or oversee all VFX work, both in studio and outsourcedCreate well written VFX documentation with process examples where requiredWork with Producers and the art lead to ensure a realistic project scopeQUALIFICATIONS/SKILLSExcellent communication, interpersonal, and organisational skillsHold a high personal work standard and be the standard bearer for VFX benchmarks and targets for the studioHave working experience in games industry pipelines and VFX software, runtime optimisation and associated VFX animation workflows.A thorough knowledge of VFX and VFX animation be it cinematic, traditional or gamesCan work effectively with outsource teams and provide clear and easy to follow guidanceOwn the design and implementation of VFX suite from start to finishA positive, grounded attitudeAble to communicate key ideas and simple wins both creatively and technicallyBe able to work remotelyFriendly and collaborative natureREQUIRED EXPERIENCEPrevious experience as a senior VFX artist or the acquired experience to elevate to this roleAn interesting portfolio showcasing a solid knowledge of VFX, which ancillary knowledge of lighting and animationExperience with game engine pipelines and post Alpha optimisationExperience with pre pro methodology and transferring methodology to game pipelinesIn depth animation VFX, with key experience using Maya, VFX software and game engines,5+ years games industry experience requiredShipped at least one project throughout development cycle on console or PC-preferably in a senior or lead roleComfortable presenting VFX work, updates and pre-production work to the development team and senior managementA passion for games with a good understanding of the games industry, development cycles and professional workflowsBONUS SKILLSWorking experience in UE4, Unity and in-house game enginesKnowledge and experience with both gameplay driven and cinematic VFX and a keen interest in cinematographyAble to analyse and recreate vfx techniques using pre viz and compositingHas worked within an agile development methodologyWHY JOIN US?You'll play a full and active role in shaping our exciting and innovative projectsWe nurture talent and take pride in our welcoming, inclusive, and supportive team culture25 days annual leave plus discretionary 3 days extra for Christmas & National UK Bank HolidaysBUPA Private Medical and Dental insurance (plus partner & children)Project completion bonus & Christmas bonusTravel card or parking ticket loanBicycle purchase loanWe offer flexible full-time and remote working optionsHalf Moon Sabbatical: after six years, a fully paid 2-week sabbatical is awardedFull Moon Sabbatical: after ten years, a fully paid 4-week sabbatical is awardedCompany pension contribution (consistently above statutory level)Local Gym membershipFully stocked beer fridge and fruit & snacks barRegular team lunches & burger runsFlextime: Core working hours of 10 am to 4pm
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