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Fuse Games. A love of games and a love of making games.We understand deeply how games are made from the simple starting point of a one-line idea, through concept, prototyping, pre-production and large scale, multi hundred-person development teams.?This understanding is underpinned by the huge value of building high performing teams. We work hard to lead, grow, develop and fuse our people together with a clear vision and aligned constraints that are guided by our shared values. Bringing energetic, creative collaboration with a sense of urgency is essential to everything that we do.At Fuse it's important for us all to create a space for everyone to feel safe and included in order to be responsibly open, generous and to be their best selves. We encourage curiosity to embrace diverse perspectives, being humble and leading by example.An Exciting Opportunity: We are looking for creative, collaborative and passionate people with a growth mindset to help us build amazing games. For us, software is key, and we need talented folks who are happiest in engine exploring, ideating, sharing and with a sense of urgency. The games industry is an ever-evolving fast moving one, so we'd love to have people on board who aren't afraid to adapt, grow their skills and push both themselves and how we make games at Fuse. What a Character Technical Artist does at Fuse Games: As a Character Technical Artist?at Fuse, you will be a key collaborator and liaise between the character, art, and animation teams. You will be involved in the character creation stages in DCC, as well as helping implement those characters and animations in-engine. Actively looking for ways to innovative and create ways to improve the quality of the content we make for our games and facilitate better ways for content creators to work. From rigging and shader development to helping create tools, you will be collaborating on a large part of the game's creation. You will also work with designers, programmers, and producers to craft the best experience possible, whilst working with the Technical Art Director and Studio Art Director to define and deliver the visual direction for all our games. We are looking for talented folks with a growth mindset and must be highly competent in these areas: Establishing best practices for art pipelines and workflows Providing training and support for Artists to guide managing performance and technical implementation Innovating workflows that enhance art quality Identifying and solving art pipeline inefficiencies and proposing new tool ideas Collaborating with tool and rendering engineers to create tools and artist friendly interfaces Mentoring junior Technical Artists Using DCC packages including Maya and Blender. Using Unreal to deliver final fidelity assets. Additional attributes we also appreciate: A positive can-do attitude Ability to take initiative and produce results Love of art and games Ability to collaborate effectively with a talented team Passion for pushing visual quality and production techniques Previous AAA game development experience Ability to understand and master version control software like perforce and git What's in it for you? Glad you asked! We acknowledge that it takes world-class people to make world-class games, so we offer competitive compensation packages and a culture that thrives off of creativity and individuality. We know we're making games differently now and understand that family is important so offer flexible working hours and a hybrid culture that allows everyone to find the right work/life balance. In addition, we want people to grow and expand their horizons so we promote a culture of learning and offer opportunities for people to learn new skills.
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