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We are in search of a skilled Lead Environment Artist to take the reins in crafting the stunning visual landscape for an exciting new Sci-Fi shooter project! In this role, you will work closely with a creative team to craft stunning environments that set the tone and enhance gameplay. You will be responsible for leading a team of artists to create immersive and engaging worlds that truly captivate players.This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment. We believe in the power of face-to-face collaboration and encourage working from our Oxford headquarters. However, we understand that flexibility matters, so we're open to discussing hybrid options based on individual needs. Responsibilities:Lead a team of Environment artists with best practice people management techniques. Be an active mentor and role model for the environment art team. Work to maintain morale and create an atmosphere of creativity and enthusiasm. Proactively manage your team's performance and professional development through performance review cycles giving constructive, actionable, relevant feedback. Guide the creation of benchmark quality assets which can be shared across the project in respect of the technical and artistic constraints. Take ownership in creating game design documents to outline project goals for environments, objectives, atmospheres, story, and style of the project. Guide world-building team to create terrains, structures, textures and engaging environments. Proactively assist with production estimates, scheduling and tracking. Challenge and help redefine technical and artistic processes by collaborating with key stakeholders, tech art and code to set long term technical goals. Communicate with centralised teams regarding photogrammetry, outsourcing and materials. RequirementsSolid experience in leading and managing a team of artists, with a focus on nurturing talent.Proficiency in Blender is highly desirable; however, experience with other 3D software such as 3D Studio Max and Maya is also acceptable.Extensive knowledge in 3D sculpting using Zbrush or Mudbox.Skilled in an array of modeling techniques, encompassing high-resolution sculpting, hard surface modeling, and real-time PBR workflows.Strong understanding of lighting, composition, and visual storytelling.Comprehensive knowledge of video game development processes and pipelines.Ability to communicate effectively with multi-disciplinary teams and stakeholders.
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