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Full Time, PAYESalary depending on experienceBrighton, UK or Remote (hybrid working supported)Must be eligible to work in the UKThe TrailerFarm is looking for a Pipeline Technical Artist to join us making cinematic game trailers, intro sequences and cut scenes for some amazing games industry clients.We're a collective of creative, technical artists making hype-worthy, award-winning content for video games. We are the team behind the double Clio Award-winning "So Happy Together" Trailer for Borderlands 3, the first ever PS5 trailer for Godfall, the Official Launch trailer for Roblox's Adopt Me and many more. While trailers are massive to us, our Unreal and Unity cinematics expertise means that game developers also come to us for intro sequences, in-game cutscenes and all stages of cinematic visualisation. Our teams work on a number of exciting IPs every year and we have lots of awesome projects in the pipeline so are looking to expand our team.OVERVIEW:We're looking for a technical artist to join our team to support the day-to-day running of projects. You will have ideally been working either at a game studio or production house as a Technical Artist - Pipeline, or on projects in the TV and Film industry as a Pipeline TD.To date this role has been part of the TAs remit, but as we've grown we want to make this a dedicated role in our team. As we run in-engine cinematics, CG/offline rendered and game capture projects, the ideal candidate will want to get stuck in with all pipelines and look to champion a workflow that allows for consistencies and efficiencies across all our projects, for all our artists.RequirementsRESPONSIBILITIES:You will be working closely with our Cinematic Leads, Animation Leads, and Technical Lead to ensure that we are following the most logical technical pipeline for a projectYou will assess assets sent from the client and advise on their status and usabilityYou will discuss blockers with the client's development team and establish a solution that works within the timelines & scopeYou will be a key member of the technical team to ensure that critical technological assessment happens early and smoothlyYou will assist in the development of internal pipelines and tools to boost workflow efficiencyCOMPETENCIES:A degree in computer science, or similar3-4 years experience in an agency/ games developerStrong understanding of both online and offline 3D pipelinesExperience working with Unreal, Unity or other game enginesGood Maya Python skills (Mel is acceptable)Good working knowledge of C# in Unity a plusGood working knowledge of Unreal Blueprints a plusGreat technical knowledge and handle on the major industry softwareREQUIREMENTS:The ability to work to tight deadlines across concurrent projects is essentialThe ability to interact with the entire team in order, to determine the creative and technical requirements of projects is integral to this roleThe ability to problem-solve and flag up potential problems is necessaryA solid work ethic and positive attitude in the face of challenging situations is vitalAttention to detail is essentialExcellent team working and communication skillsStrong problem solving skillsBenefitsAND IN RETURN WE CAN OFFER YOU:Salary at London level for remote or regional workingMonday-Friday with flexible working scheduleBonuses for exceeding goals25 days holiday entitlement + bank holidays and bonus holiday daysBUPA Private Medical Insurance, Life Assurance, Sick payCycle Scheme, Tech Scheme, Eye Scheme + Local Brighton discounts.State-of-the-art, fully-stocked office in central BrightonAn amazing company culture with events, nights out, wellness programs, access to industry events, personal development support and opportunities to learn new skills.A commitment to nurture and support talent across all genders, ages, races, nationalities, abilities, sexual preferences and religions.
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